

This imbalance is a direct issue of the game’s core conceit, but how much it will impact your enjoyment hinges a lot on your own gaming preferences. Place this next to the Zelda-styled puzzle dungeons or the more direct combat sections and you find Evoland starts to feel inconsistent and ill-paced. The greatest offender here is the overused, simplistic, menu-based combat, which continually slows the pace of play. Some even introduce entirely new mechanics for a single level, such as a loot-crawling stage that draws heavily from Diablo.Įvoland does not always deliver this variety, however, and it's very frustrating when it retreads previously used elements. Shifting from the over world map, you are never exactly certain what you will see in each of these one-off areas. While the development may slow and become repetitive in places, Evoland's dungeons continue to mix things up. Quite inventive the first time, but by the end of the game the novelty had worn thin. The game also changes its graphics up quite a bit to match the style of. Each time you go into one of these key areas you have to run around dozens of treasures chests to unlock each person and house. Evoland 2, the latest game in the series, employs platformer, fighter, top-down shooter, trading card, and RPG mechanics. It's more attractive but less exciting.Įntering a village is a perfect example of how Evoland's core concept can start to wear thin. Nowhere is this more apparent than in Evoland’s visual progression, with upgrades becoming focused on small effects, such as improved textures, rather than sweeping changes.

Then, however, things hit a conceptual wall and progress starts to slow. Initially the pace of this is incredibly rapid, shifting from black and white to 16 colors right the way up to 3D in less than an hour.
